Immersion in e-Learning
نویسنده
چکیده
Flow is a state of intense concentration and engagement, when a user is so immersed in her activity, that all other external influences cease. It is a well-known fact that flow is experienced in games, where we all had the 'just one more minute' request from our children. This paper analyses the notion of flow from two perspectives: the theoretical concepts and the practical reality. For the latter, game environments are compared to current elearning environments. Finally, the extracted features are mapped back to the theoretical underpinning.
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